Hashem Game Dev

Ahmad Hashem · Senior Unreal Engine Developer · Lead Developer

I build multiplayer games and the tools around them: ~9 years across UE4/UE5 — C++, replication and dedicated servers, build automation, and editor plugins that ship. Lead Developer at Thousand Hour Games on Everstorm since 2020. Independent FAB seller. B.Sc. Computer and Control Engineering, Port Said University, 2020 (Degree of Excellence and Honor). Former intern at Epoch Games, UK.

~9 yrsUE4 / UE5
2Released games
18FAB products published
UE 5.0–5.8Engines supported

▸ Featured: Everstorm

Lead Developer, Thousand Hour Games. UE4 online multiplayer: server authority, dedicated servers on Edgegap, build automation. Classic MOBA combat meets battle royale PVP with roguelite elements — fight other players, customize abilities, survive monster hordes, face the final boss.

Everstorm trailer preview

FAB Marketplace

▸ HashemGameDevStore

Focused Unreal Engine plugins and game templates that give Blueprint access to engine systems.

18Products
12Plugins
6Game templates
UE 5.0–5.8Engines supported
Advanced Save System gallery image

Spotlight

Advanced Save System

Comprehensive save/load system with automatic serialization, save slots, async operations, encryption and cloud save integration.

  • Automatic serialization
  • Save slots management
  • Async operations
  • Encryption and cloud save integration
UE 5.0–5.6, 5.8

Plugins

Advanced Save System thumbnailPlugin

Advanced Save System

Comprehensive save/load system with automatic serialization, save slots, async operations, encryption and cloud save integration.

UE 5.0–5.6, 5.8
Advanced Input Rebinding System thumbnailPlugin

Advanced Input Rebinding System

Complete runtime key rebinding for the Enhanced Input System with cloud sync, profiles and pre-built UI.

UE 5.0–5.8
Alpha Video Player thumbnailPlugin

Alpha Video Player

Transparent video UMG widget and UI media component for UE5.

UE 5.0–5.8
Runtime Directory Watcher thumbnailPlugin

Runtime Directory Watcher

Hot-folder file events plus async texture loading in Blueprints, working in packaged builds.

UE 5.0–5.8
Expose MetaSound Parameters To Blueprint thumbnailPlugin

Expose MetaSound Parameters To Blueprint

Set, get and interpolate MetaSound parameters at runtime directly from Blueprints, with presets.

UE 5.0–5.8
Blueprint Subsystems Bridge thumbnailPlugin

Blueprint Subsystems Bridge

Game Instance, World, Engine and Player subsystems created and used entirely in Blueprint, no C++.

UE 5.0–5.8
Expose Niagara Variables C++ & Blueprints thumbnailPlugin

Expose Niagara Variables C++ & Blueprints

Set Niagara parameters at runtime from Blueprint and C++.

UE4 + UE5
Multi-Monitor Display Controller thumbnailPlugin

Multi-Monitor Display Controller

Blueprint monitor, window and DPI cursor control across multiple displays.

UE 5.7–5.8
Runtime Clipboard Utility (FREE) thumbnailPluginFREE

Runtime Clipboard Utility (FREE)

Free Blueprint clipboard plugin for Unreal Engine 5: copy and paste system text with three nodes, zero C++.

UE 5.0–5.8
Async Runtime File Dialog thumbnailPlugin

Async Runtime File Dialog

Native OS file/save/folder picker for Blueprints that works in packaged builds, zero C++.

UE 5.0–5.8
Async Render Target Reader thumbnailPlugin

Async Render Target Reader

Non-blocking GPU pixel readback for Blueprints: read render targets without stalling the game thread.

UE 5.0–5.8
Kiosk Lockdown Toolkit thumbnailPlugin

Kiosk Lockdown Toolkit

Kiosk mode plugin: block Alt+Tab, Win key and taskbar, with watchdog, auto-restart and idle timeout.

UE 5.0–5.8

Game Templates

Hidden Object Game Template thumbnailTemplate

Hidden Object Game Template

Data-driven multiplayer hidden-object game template in Blueprint.

Multiplayer Quiz Trivia Ultimate Game Template Kit thumbnailTemplate

Multiplayer Quiz Trivia Ultimate Game Template Kit

Multiplayer quiz/trivia game template kit with API questions and ranking.

Top Down Space Shooter Game Template thumbnailTemplate

Top Down Space Shooter Game Template

Modular top-down space shooter starter project.

Multiplayer Platformer Kit thumbnailTemplate

Multiplayer Platformer Kit

Replicated Blueprint obstacle-course multiplayer platformer kit.

Dynamic Chaos Destruction Fields thumbnailTemplate

Dynamic Chaos Destruction Fields

Replicated destructible Chaos meshes / destruction fields in Blueprint.

Multiplayer 2D Parkour Game Template thumbnailTemplate

Multiplayer 2D Parkour Game Template

Replicated 2D parkour multiplayer platformer starter.

Bundles

Unreal Engine 5.0–5.8 Blueprint-ready Support: Facebook page

▸ Released Games

Soblox game art

Soblox

AndroidUnreal Engine 5

Tap The Color Blox and survive as long as you can. Endless tap gameplay with no microtransactions, leaderboards, and colorful visuals powered by Unreal Engine 5.

Black Deserter Run game art

Black Deserter Run

AndroidUnreal Engine

An endless runner with RPG elements and hack-and-slash gameplay: fight Spider, Bear, Troll and Golem across arenas with different blades. Free with cosmetic-only purchases and leaderboards. Powered by Unreal Engine 5.

▸ Web Games

Small browser prototypes, currently in development.

Bolt Run: Scrap Sprint title card

Bolt Run: Scrap Sprint

In developmentGate runner (1-input arcade)

Scrap-robot gate runner: pick +/- and x// gates to grow bolts, survive 10 seeded levels and climb the bonus ladder.

Counterweight title card

Counterweight

In developmentMerge + balance physics puzzler

Merge the cosmos without tipping the scale: drop bodies on a pinned beam where two matching bodies merge and placement is the skill.

Shield Sketch title card

Shield Sketch

In developmentDraw-to-protect physics puzzler

One line to save the bot: draw one stroke that turns solid, then survive 8 seconds of homing sparks and meteors.

▸ Skills

Engine & Gameplay

  • C++
  • Blueprints
  • Tools & editor plugins

Networking & Servers

  • Multiplayer / replication
  • Dedicated servers

Pipeline & Tools

  • Build automation (UAT/UBT, CI)
  • Perforce

Platforms

  • Android (mobile)

▸ Experience

Let's build something players remember.

Reach out about Unreal Engine work, multiplayer systems, or FAB plugin support.